Welcome to Telrhin. A world setting for dice & paper rolepaying games. Home to my campaigns since 1984.

Site Blog

The Site Blog: thoughts and stray comments on developing an FRPG world as well as the odd story from the campaigns.

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Origins starts today (well, last night really) and we all get to game and geek out.  Playing an indie narrative game tonight by Bully Pulpit Games called Fiasco. 

But that is all an aside.  The development on Telrhin moves forward.  Encyclopaedia is two-thirds complete.  The Lowlands Field Guide is 80%.  Sifting through the long years worth of notes, ideas and differing directions has been daunting.  It would have been easier to start fresh, but I wanted to reshape the world and keep its wealth of detail and story.  

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A Central Story

This is a write-up of the story at the center of the world, the flavor and theme inside the structure. The Tale of the Ember Queens:

The Two Queens, first among the Old Ones (the Ethrings) and last vessels of the creation song. They are the soft silk of an ancient truth, a long thread of purpose in the tapestry of the world, shaped by the unfolding of years, the choices of man and the dreams of the Embrings as they slide into forgetfulness.

In their unfinished tale lie the secrets of the world.

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Re-Designing an FRPG World

The older incarnations of Telrhin were a rehash of the Tolkien story: once mighty civilizations, tarnished and diluted over time from change and the emergence of "man", battling an ancient evil in the form of the Black King, Talon.  There were gods and a cosmic struggle layered into this, and later in 'mark iii' the idea of a crossroads of fate emerged, determining the future paradigm.

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