Welcome to Telrhin. A world setting for dice & paper rolepaying games. Home to my campaigns since 1984.

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The Site Blog: thoughts and stray comments on developing an FRPG world as well as the odd story from the campaigns.

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Social Factions on the Valek Sea

Defeat of the Spanish Armada,by Philip James de LoutherbourgDefeat of the Spanish Armada,by Philip James de Loutherbourg

The cities and coasts of the Valek are all unified by the sea. You could say that everything around the Valek faces inward, and the sea is the focus of everything: trade, food, wealth, power, and war. The roonhands of the Valek are tied to this global world, influenced by the cultures of a hundred ports, speaking the same slang creole as the sailors: called Planker, it's a mix of Thurne, Tagani and Korul.

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The Paths of the Chimerum

Path through the woods (source: apologies to the owner/creator, not sure where this is from)

When you step into the Veil you enter a landscape of vague reality that exists between several places. More formally this is called the Umbra. It's most heavily influenced by the Spirit World, but it also touches on dreams and the edges of the Second World. It's a place without a cohesive geography and home to a long list of creatures: spirits and monsters and a few lost travelers. The short of it is, you're lost without a guide.


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Session Notes: Valley of the Drowned Kings

Unidentified standing stone located between Millstreet and Ballinagree, Co Cork, Ireland (public domain)

A few thoughts on a recent one-off adventure. It was a tomb in the Lowlands in a place called the Valley of the Drowned Kings.

The adventure was meant to be easy. It was a classic "go explore the dungeon" setup for some friends, two of them new to the whole Dungeons & Dragons thing. It was set in the Lowlands, the main gateway region of the world that's easy to grasp and step into. All standard fantasy fare.

I decided to jump start the story at a campsite a half day from the tomb. They had a map. They had an NPC guide.

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A Little Color: the Hackled Pint

This is a snippet from the city of Karm Tor as I was tidying up my notes. Karm Tor is part of the Damoran Empire, on the coast of the Gulf of Renlon and the provincial capital of Miriand. And as long as we're talking about dive bars in Telrhin, you should check out the Pox Crain.

The Hackled Pint: a dive bar off the narrow Square of March Brohan. The placard is the only freshly painted sign on the street, featuring a pewter beer stein covered in hackles. 

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The Ninth City

cover image for Maelstrom Storytelling (Hubris Games)

"...in the soft hum of people’s sleeping minds I’ll tell you more. I’ll tell you about the Nine Rulers of the Seven States, the Lost City, the Darig Kingdoms, and the forgotten past of the Venthi people. Because here in Brok Nine every dream has found its way, and with it every secret and every truth."

This is from the work I was doing on a second edition of Maelstrom Storytelling for Hubris Games back in 2006. I think it was Chapter Three with a note to call it "At the Storm's Edge". 

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Lost Gods

image: Brom's Lost Gods

If there were such a thing as archaeologists they'd find remnants of forgotten gods as well as different interpretations of the current ones. There's Bachnel, the brother of Gahl who was god of night and dreams, and the Goat God of the Grasslands called Puknet. There are ancient Rayikian texts with references to Borgia goddess of seizures and possession. There are whole religions that are lost, like the Sanctum of the Four Winds.

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