Welcome to Telrhin. A world setting for dice & paper rolepaying games. Home to my campaigns since 1984.

Site Blog

The Site Blog: thoughts and stray comments on developing an FRPG world as well as the odd story from the campaigns.

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The Three Worlds

diagram of the three worlds

Diagram of the Three Worlds: Prime (known world), the Embers, and the Listar (Spirit World). The Traum is its own reality, a greater embryo for the inception of the original Chimerums before the Diegesic Struggle and the Antedivisian world.

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The Big Server Migration

[update: I was about to delete this post, but for fun throught I'd instead mention where we are now (January 2019): Drupal 7, https and global CDN]

We're back up after a brief downtime, on our new speedier and shinier server and database! Access should be more reliable now.

This paves the way for the other upgrades: Drupal 7 (yeah, we're still on 6) and a shiny new theme! Which will be responsive for all those times you wish you could check out the site and all you have is a crappy phone. All of those many times.

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Rahman Campaign Continues Afoot

Somehow after five years the Rahman Brothers are still alive and the campaign is still going. It's been a grognard romp for the most part, full of murder and mayhem and -- as the brothers often explain -- "terrible misunderstandings."

Currently in the Borderlands of Wallendahr, faced with a freezing snow-drenched wilderness. Great old school stuff ahead: dragon, wizard(s), druids and a lich. I just hope they don't read the blog.

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Again with the name changes! We're trying "Midsummer: the World of Telrhin". And this is the new intro on the home page that helps shape it:

Indago: Midsummer of a World

Chaos in the melding of the Twelve Lost Dreams gave way to the Great Dream, a gathered world of mythic and impossible things. It cracked and boiled out into new parts: the Second World of lost secrets, the Spirit World of ideas too large, and what remained was Terra.

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Ars Indago, Indago Nigh

[update: name switch to Indago Nigh: the World of Telrhin after letting it digest and some feedback, and still playing with rule names like Alpha Nigh...]

A long delay in work on Telrhin thanks to a Vespa accident. But the end is nigh: work on Mark IV is drawing to a close, enough to look for some good 'branding' for both the world and rules. Enter 'Ars Indago: the Art of the Crawl' (the "product" title) with the Indago Rules (as much as I loved calling them Fat Dragon...).

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