New region write-up for Rakshem: Khitagan and the Three Lands. This chunk of the world has been begging an overhaul to mark iv for a long time. Here's a teaser:
Welcome to Telrhin. A world setting for dice & paper rolepaying games. Home to my campaigns since 1984.
I just added a culture sidebar for the section on the Lark-Han citystate:
Somehow after five years the Rahman Brothers are still alive and the campaign is still going. It's been a grognard romp for the most part, full of murder and mayhem and -- as the brothers often explain -- "terrible misunderstandings."
Currently in the Borderlands of Wallendahr, faced with a freezing snow-drenched wilderness. Great old school stuff ahead: dragon, wizard(s), druids and a lich. I just hope they don't read the blog.
Again with the name changes! We're trying "Midsummer: the World of Telrhin". And this is the new intro on the home page that helps shape it:
Indago: Midsummer of a World
Chaos in the melding of the Twelve Lost Dreams gave way to the Great Dream, a gathered world of mythic and impossible things. It cracked and boiled out into new parts: the Second World of lost secrets, the Spirit World of ideas too large, and what remained was Terra.
[update: name switch to Indago Nigh: the World of Telrhin after letting it digest and some feedback, and still playing with rule names like Alpha Nigh...]
A long delay in work on Telrhin thanks to a Vespa accident. But the end is nigh: work on Mark IV is drawing to a close, enough to look for some good 'branding' for both the world and rules. Enter 'Ars Indago: the Art of the Crawl' (the "product" title) with the Indago Rules (as much as I loved calling them Fat Dragon...).
[ 4/5 update: a partial list of the games (and these are just the ones Scott S.
Fat Dragon started with my first stab at a new system for sorcery and spellcasting and then expanded back to the main rules from there.
To be clear, these things kind of happen. And it will never be for sale, these are in-house rules.
This is the draft of the "jacket cover" text for a fiction project called either 'The Quartz Sea' or simply 'Indahi':
Last post mentions the de-elfing process, which led to a revisit of the world origins and the why/whats of the diegesis. The new vision rethinks the chain of events from the Dream to the Agon, which ushered in the Mythic World (Antedivisian) before the Fracture. From there it's the balancing act of the Ehtre: the struggle between the Course of Dreams and the Ascendancy.