Welcome to Telrhin. A world setting for dice & paper rolepaying games. Home to my campaigns since 1984.

Site Blog

The Site Blog: thoughts and stray comments on developing an FRPG world as well as the odd story from the campaigns.

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Normal Folks in a World of Monsters

Wolves, bears, garden-looting rabbits: real problems for medieval villagers. They also had bandits, plagues and feudal wars. Add in some griffons, goblins, ghosts, dire wolves and a few heartless fairies and you wonder how normal people get through a single day in a fantasy world.

How do things work in a world with magic? We focus on the beasts and monsters in the wild, but villages and settlements have to have some way of surviving. Following are some thoughts on how it all can work, making better sense for a world while adding layers of story and even -- gasp! -- adventure hooks.

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Seven Years

Seven Years of the Rahman Campaign

It all ended in the mining town of Pitfife near the Copper Lake in the Cairn Hills. Grimly, as expected. The final showdown with Kleg Blacklung, the man who killed their grandfather, came down to the wire. Abas and Kleg took each other down, and though not dead the brothers were bleeding out and the last of the Rahmans standing was a henchwoman named Hissie. Not that Kleg had many men left, and some of them were still on fire: but either the brothers would die there on the floor or at best find themselves chained and battered on their way to execution.

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Rope Bridge Frying Pan

Adventure Setup: The Rope Bridge Frying Pan

Rope Bridge

I wrote this as an adventure setup, in the style of a (long) event promo blurb:

The gorge looked a lot nicer when you weren’t running for your life. The sagging rope bridge bounces more than you’d like and you’re not making good time, what with all the loot you’re carrying.

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Ravines and Other Wilderness Killers

The party's been stuck in the wilderness for months now. Winter-edge-of-nowhere wilderness. It turns out the biggest npc killer is ravines. You'd think wolves, bears, oversized spiders, bloodsucking vines, tentacled freshwater things, or the usual hordes of hostile humanoids. Angry fairies. Carniverous pandas. Nope. Ravines.

Pretty sure we've lost six party members to ravines.

The fantasy genre gets a little dull in a winter wilderness. Most things are hibernating. No farms or towns to explore or draw out the hordes of humanoids or country brigands. You're stuck with dragons. And that's if they're even warm-blooded. I found myself making up reasons why there are kobolds with catapults.

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The Big Server Migration

[update: I was about to delete this post, but for fun throught I'd instead mention where we are now (January 2019): Drupal 7, https and global CDN]

We're back up after a brief downtime, on our new speedier and shinier server and database! Access should be more reliable now.

This paves the way for the other upgrades: Drupal 7 (yeah, we're still on 6) and a shiny new theme! Which will be responsive for all those times you wish you could check out the site and all you have is a crappy phone. All of those many times.

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Rahman Campaign Continues Afoot

Somehow after five years the Rahman Brothers are still alive and the campaign is still going. It's been a grognard romp for the most part, full of murder and mayhem and -- as the brothers often explain -- "terrible misunderstandings."

Currently in the Borderlands of Wallendahr, faced with a freezing snow-drenched wilderness. Great old school stuff ahead: dragon, wizard(s), druids and a lich. I just hope they don't read the blog.

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